Building the gaming layer into ITSM (or help desks should be more fun, dammit)
Apparently nobody reads words anymore, so I’ve been deconstructing for an hour now to shorten the hemline of this post a bit. How do its’ legs look?
Anyway, the big hooplah at SXSW interactive this year is social gaming. Zygna (think “Farmville”) is making mega-bux […]